Black to Play - Draw

1...Kd4 2.Kd2 a5 3.Ke2 b5 4.Kd2? Fine doesn't comment on this move, but it is the loser. 4.c4 stops Black in his tracks. Despite numerous spare tempi, the pawns at b2 and h2 prevent Black from penetrating. For example 4...bxc4 5.bxc4! a4 6.Kd2 (even 6.h4 is good enough to hold) 6...Ke5 7.Ke3 h5 8.Ke2 Kf4 9.Kf2 g4 10.fxg4! hxg4 11.Ke2! Kg5 12.Ke3 Kh4 13.Kf4 Kh3 14.Kf5 Kxh2 15.Kxg4 Kg2 16.Kf4 Kf2 17.Ke5 Ke3 18.Kd6! Kxd3! 19.Kxc5! Kc2! 20.Kxc6! Kxb2! 21.Kb7 a3 22.c5 a2 23.c6 a1Q 24.c7 with a theoretical draw. After Kd2, Black should win. Following Fine's line 4...c4! 5.bxc4 bxc4! 6.dxc4 Kxc4! 7.Ke3 a4 8.f4 gxf4+! 9.Kxf4 Kd4! 10.Kf3 h5! 11.Ke2 Ke4! 12.Kf2 Kf4 13.Kg2 Kg4 The immediate 13...Ke3 is simpler 14.Kf2 Kh3 15.Kg1 c5 instead of Fine's 15...h4? 16.Kh1 c4 threatening 17...c3 17.c3 Kh4! allows Black to grab the opposition 18.Kg1 18.Kg2 Kg4 19.h3+ Kf4 20.Kf2 h4 18...Kg5 19.Kf1 Kf5! 20.Ke1 Kg4 21.Kf2 Kf4 22.Ke2 Ke4 23.Kd2 Kf3 and wins.

Uncorrected as Position 172 in the Benko edition.