White to Play - Draw

1.e6! In the first note 1...Re3 2.e7! Kf7 3.Kb5? 3.Kb4! prevents Black from transferring his rook to the first rank. 3...Rb3+! instead of Fine's 3...Re6?; or 3...Kxf6?? 4.Kc6 Rb8! 5.Kd7 Ra8 transposes to the note to move 3 in Fine's main line. White loses all of his pawns.

Analysis using computer generated chess endgame tablebase.

Uncorrected as Position 613 in the Benko edition.

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